Wednesday 21 December 2011

Game

When i get my graphics tablet i will really kick on with my animations and making of the game, as i feel i will be able to achieve what i want to do a lot easier, and the quality of my work will be higher as well, i will be adding new animations that will be hand draw on my menu. i will also redesign my character slightly as there are some details i need to rectify.

3rd Enemy


For my third enemy i decided that i would use something different than classroom based items, so i decided to use a monster like critter, this will be the hardest enemy on my game and this is why he looks so different to my other enemy's , this was deliberate ,so that the person playing the game knows theres an emphasise on this enemy. This enemy will act as a sort of boss stage in my game. His movement animation will be jumping.

2nd Enemy


This is the second enemy set that you will face in the game and this enemy is a blackboard wiper, the top image is a 3-d image and the bottom one will be more of what it will look like in game, the animation for this will be is will move from side to side to get to you so it will be snake like in its movement, but i am not yet 100% on this and may change my idea for the animation.

1st Enemy



This will be the first set of enemies and these will be paper balls that the hero has to defend itself against, the animation for these will be the paper ball rolling towards the hero. for this animation it will only take one shot to kill it as these are the weakest enemy to your hero and do the least damage.

Hero


This will be what my hero will look like (roughly) in my game, i have not yet designed it on the computer, as i am waiting until i receive my graphics tablet for christmas, this is a paper base prototype of my hero.
i might change his appearance slightly by the time i make my final game, but i think this is a nice prototype for my hero.

Tuesday 20 December 2011

Menu

For my menu i decided to use the same colours i will be using for my actual game, i think this will help with the flow of the game as i think it will flow better if their arent any background colour changes. as i have shown in the screen shots below, when you hover over each button it will be highlighted in red and the font will become slightly bigger, this is to let you know what you will be selecting.

Menu




Game

i have decided on my colour scheme for the background of my flash game and this is going to be the background for the full game, it will not change background for the entire game because the focus of the game is that you have to defend the file page.

Wednesday 30 November 2011

Upside down shooter new idea (Final Idea)

i was writing down work on my file block when i had this idea. My idea is to still have my game as a Upside down Shooter but instead of having the usual "survive the zombies game" i would set my whole game on a file block. Its a very simple concept but one which i think could work very well. The enemies in this game would be Scrunched up pieces of paper,  blackboard wipers and textbooks and they will be invading your textbook from random points of your file block.
Your will also be able to build turrets, these turrets will be stapler tower, ink tower, pencil tower.
I like this idea a lot and just wish i thought of it earlier, this will be what i am working on from here onwards, because i feel like it is quite a unique idea because in all my time of playing shooters online, e.g miniclip, i have never saw a game that resembles a classroom and the things that are in it.
I was also thinking that your weapon could be a marker that shoots out ink, and it will be upgradable as well.

Upside Down shooter

For my upside down shooter i have came up with the idea that you are in a farmhouse and out of no where you start to get attacked for zombies. You will not be able to go outside of the farmhouse and have to survive until sunrise. The Farmhouse will have various openings so that the zombies could enter the house and kill you, but each entrance has a barrier e.g window (you will be able to fix these barriers in game)
Your starting weapon will be a pistol, but you will be able to upgrade your weapons to > shotgun > machine gun > flamethrower > rocket launcher > minigun (prices of these vary ,lowest being shotgun ,highest being the minigun)
You will also be able to upgrade your barriers as well from window > mesh > wood > metal > metal + barbed wire (prices of these vary ,lowest being mesh ,highest being metal + barbed wire)
You will also be able to build towers as well to help you survive these will be machine gun > Flamethrower > Cannon > Gatling gun > plasma (prices of these vary ,lowest being Machine Gun ,highest being Plasma)

New Idea

As i was presenting my initial ideas to the class i came up with a new idea and that idea was to design an "Upside Down" shooter or birds eye view shooting game. As i started thinking more about this game i decided that it would be better to use this sort of idea, as it would be a game that can be a lot more personalised each time you play it. Also i think it would be a game you can jump straight into and start having fun shooting enemies, rather than have towers doing the shooting for you.

Other Aspect of my Initial Idea

The story line of my initial idea would be that, the earth has been invaded by aliens/demons and want to wipe out the entire human race, their other purpose is to harvest us for food.
In this game you will be protecting the last known human population and it is up to you to protect them so they can build up the worlds population again.
In your main base there is 100,000 people doing everything they can to survive, and you must do everything to ensure that they do.
Each time an enemy gets inside your base the amount of people fall by 5,000. This will act like your lives, so you have 20 lives at the start of each level.
At certain times you will face a boss, which is much stronger and harder to kill that normal aliens/demons attacking your base.

Tuesday 29 November 2011

Initial Ideas

For my game my initial idea was to make a "tower defense" game.
To make the game more personalised I would also make it so that it is possible to build your own base as well as towers.

The buildings would be :-
Hacking Building (Brings in steady income)
Bank (Increases Interest)
Research Facility (Advanced Weaponry)
Nuclear Silo (Nuclear missile - destroys all enemies on map)
Armory (upgrade towers and armour)

The Towers available to build would be  :-
Machine gun (ground)
Missile (ground + air)
Ice (ground + Air)
Flame Thrower (ground)
Poison (ground + air)
Flak Cannon (air)
Gattling Gun (ground + air)
Storm (ground)

Bonuses :-
Air Strike (strikes a group of enemies within desired attack space)
Expand base
Guardians (Huge units that take damage and attacks enemies head on)
Extra Damage (effective for 3 levels)

You will also be able to upgrade each of your towers up to 5 times, and when you do there will be a different animation for your tower e.g the amount of barrels they have, colour and size of bullets used.